Showing posts with label Creative Computing. Show all posts
Showing posts with label Creative Computing. Show all posts

Saturday, November 14, 2020

Digital Pepeha at Edmonton School - Part 1

 

Mr A selected a group of students to share back their digital pepeha projects - Week 4, Term 4, 2020.  



They were highly engaged and passionate about their projects. 


Maathulan said that he thought having a static character/avatar saying his Pepeha was a bit boring. He had seen this in other examples and he initially created a project like this. So to engage his audience or user of his program he coded his avatar to be controller by the user using the arrow keys to move through his pepeha (See above video). This is a great example of taking account of end-users a primary focus of the Digital Technology progress outcomes. Great project Maathulan.  
Checkout Maathulan blog post in September:  

I have more video to share from this group. To be continued...Part 2.




Thursday, July 9, 2020

Getting Unstuck 2020!

We are up to Getting Unstuck Day 4 now. However, it's not too late to join in.
Goto to https://gettingunstuck.gse.harvard.edu/.

From the Scratched Team:
JULY 6-17, 2020
10 days. 10 Scratch projects. What will you make?

Dear friends,
Supporting creative work in the classroom can be challenging, and we want to help! We’re excited to offer Getting Unstuck, a summer learning experience for teachers who want to learn more about supporting creative work with the Scratch programming language.

Every day, you’ll get an email with a small creative programming prompt, designed to help you explore different computational concepts and debugging strategies in Scratch. You’ll have access to a supportive online community of teachers and facilitators. Whether you’re brand new to Scratch or an experienced teacher, we’ll be right beside you, making things and learning together.

Yours in creative computing,
Paulina and Karen

I am starting with Day 1 today and will post my projects on this blog.

Getting Unstuck 2020: Day 1

"Start where you are. Use what you have. Do what you can."–Arthur Ashe

Dear friends,

Welcome to the very first day of Getting Unstuck—our 10-day, email-based, creative-computing-with-Scratch adventure! Every day, we'll be playing with a new programming prompt. Today, in our inaugural activity, we'll be using code to create surprises.

Create
Create a project where a user gets a surprise every time they click on the screen. (Remember, if you get stuck, find inspiration and support in the Getting Unstuck Facebook group, on Twitter at #GettingUnstuck, or in our collection of Getting Unstuck strategies.)

Share
Add your Scratch project to this studio to share how you approached today's activity. Then, check out and comment on others' projects in the studio!

Reflect
Take a moment for a written reflection on your creative process in the Notes and Credits section of your project. How did you approach today's prompt? What would you do next, if you had more time?

Looking forward to your wonderful surprises!
Paulina + Karen 

P.S. If you explore, create, share, and reflect on all 10 activities, we'll mail you a physical Getting Unstuck sticker pack!

  • 07/07/2020 - It's Day 2 of Getting Unstuck 2020!
  • 07/08/2020 - It's Day 3 of Getting Unstuck 2020!
  • 07/09/2020 - It's Day 4 of Getting Unstuck 2020!